THE MAN
I'm Francisco Cifuentes, Pixel Artisan from Chile[South America]. I've worked for several projects including Indie Games, GBA/DS homebrews, Ilustrations for a variety of media such as chiptune covers, books, etc. among others. nowdays i just spend my spare time doing freelance work, if not simply pixeling for the sake of enjoyment.

You contact me at: metaru [♣] poptagono.com

Gracias por tu visita! o/

>USEFUL TAGS:
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[[ SPRITES ]] || [[ PIXELART ]] || [[ FANART ]] || [[ ORIGINAL ]]

MY LINKS

PHOTO SET
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Someone showed me that i could update my Twitter Avatar and actually be able to upload an animated gif, so i had to take the chance.


i’ve also added a few screens on the development of this, since people often asks “how do i do it”.

PHOTO SET
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I’d play another class but maybe i’m just to lazy to switch…

ARTWORK
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EVERY TIME. EVERY FUCKING TIME.

EVERY TIME. EVERY FUCKING TIME.

ARTWORK
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Hokuto no Bro-ken, with my fellow spriter Chris2Balls.

Hokuto no Bro-ken, with my fellow spriter Chris2Balls.

ARTWORK
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@ddanzflor C:

@ddanzflor C:

VIDEO
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K-ON! ‘Fuwa Fuwa Time’ (FDS)-けいおん! ‘ふわふわ時間’ (ファミコンFDSアレンジ) (by NewAgeRetroGamer)

ARTWORK
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 The Figthers Resource: a 2012 project in development with the combined works from people at Spriters-resource.com -You can follow the development of this game at this thread.
This is one of my character’s special attacks: running over your foe on Kaneda’s Bike(from Akira).

 The Figthers Resource: a 2012 project in development with the combined works from people at Spriters-resource.com -You can follow the development of this game at this thread.

This is one of my character’s special attacks: running over your foe on Kaneda’s Bike(from Akira).

ARTWORK
→ REBLOG
The Figthers Resource: a 2012 project in development with the combined works from people at Spriters-Resource.com -You can follow the development of this game in this thread.
These are my character’s foward jump, backwards jump, aerial punch and aerial kick (in that order) attack animations.

The Figthers Resource: a 2012 project in development with the combined works from people at Spriters-Resource.com -You can follow the development of this game in this thread.

These are my character’s foward jump, backwards jump, aerial punch and aerial kick (in that order) attack animations.

ARTWORK
→ REBLOG
junto a Koketropolis c:

junto a Koketropolis c:

ARTWORK
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It’s ok. i’ll just stay here and wait. i’m good at that.

It’s ok. i’ll just stay here and wait. i’m good at that.

ARTWORK
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Every cat, every xmas.

Every cat, every xmas.

PHOTO SET
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How many people does actually not think pyros are as low as you can play? sure, the whole “w+m1” thing comes usually into every argument but for a class thats meant to fight in virtually close combat, getting “close” involves moving near your enemy. though what most pyros always fail to realise is that moving towards your enemy can also be achieved(and is 100% guaranteed to be more efective) when flanking. hell, you dont even need to kill your enemy. setting on fire someone instantly makes people panic and think twice before pushing for a point, or a capture.

isnt like burning people up their asses isnt fun.